Nexon Korea, the country’s biggest online PC game maker, said Tuesday that it would launch more than a dozen games for mobile devices and platforms in the second half of this year in an effort to revitalize its mobile gaming business.
In a media event under the theme of “Nexon Smart On” in Seoul, Chung Sang-won, vice president of Nexon Korea, said that although the company is a relative latecomer in mobile games, it seeks to make a leap with 13 games it produced with the company’s partners and subsidiaries.
“We are a bit late, but we have put a lot of effort into making these games. And this time we are ready to show (what we’ve got) in mobile,” Chung told the press on Tuesday.
The company has teamed up with DevCAT Studio, Ndoors and Nexon GT to transform some of their notable PC games into mobile games.
DevCat, for instance, introduced “Mabinogi Duel,” which was based on its trading card game “Mabinogi.” Nexon also showcased the mobile version of its PC hit “Maple Story” for Kakao game users.
Nexon said that it would go back to basics by focusing on organic growth through the creation of “fun and entertaining games” for the new generation.
By Kim Young-won (wone0102@heraldcorp.com)
In a media event under the theme of “Nexon Smart On” in Seoul, Chung Sang-won, vice president of Nexon Korea, said that although the company is a relative latecomer in mobile games, it seeks to make a leap with 13 games it produced with the company’s partners and subsidiaries.
“We are a bit late, but we have put a lot of effort into making these games. And this time we are ready to show (what we’ve got) in mobile,” Chung told the press on Tuesday.
The company has teamed up with DevCAT Studio, Ndoors and Nexon GT to transform some of their notable PC games into mobile games.
DevCat, for instance, introduced “Mabinogi Duel,” which was based on its trading card game “Mabinogi.” Nexon also showcased the mobile version of its PC hit “Maple Story” for Kakao game users.
Nexon said that it would go back to basics by focusing on organic growth through the creation of “fun and entertaining games” for the new generation.
By Kim Young-won (wone0102@heraldcorp.com)