삼성전자가 주최하는 '삼성 개발자 콘퍼런스 2013'(SDC 2013)이 28일(현지시간) 오전 미국 샌프란시스코 유니온 스퀘어의 웨스틴 세인트 프랜시스 호텔에서 이틀 일정으로 시작됐다.
이번 행사는 이미 하드웨어 분야에서 세계 최고 수준의 경쟁력을 확보한 삼성전자가 이를 바탕으로 소프트웨어 분야에서도 강자로 도약하겠다는 의지의 표현으로 여겨진다
삼성전자가 이틀간에 걸쳐 대규모 개발자 회의를 여는 것은 이번이 처음이며 유료로 개최하는 첫 개발자대회이기도 하다
이번 회의에는 개발자 등 1천여명이 참가해 모바일, TV, 게임, 크로스 플랫폼, 웹, 엔터프라이즈, 수익창출, 삼성 서비스 등 7개 분야 50개 세션의 발표를 듣고 토 론에 참여한다.
또 별도로 마련된 파트너사 부스에서는 에버노트 등 주요 파트너사들의 애플리케이션이 시연된다.
삼성전자는 이번 행사를 통해 스마트폰•태블릿•스마트TV 등 제품군 전체를 아우르는 '스마트 생태계' 구축에 본격적으로 나서기로 했다.
삼성전자 제품을 이용해 차별화된 서비스와 애플리케이션을 만들도록 개발자들을 돕는 것이 경쟁력을 강화하고 유지하는 방법이라는 판단에 따른 것이다.
특히 중국 업체들이 가격 경쟁력과 제조 역량을 앞세워 스마트폰•TV 등 분야를 파고드는 데 대응하기 위해서는 이런 방향의 차별화가 삼성전자에는 절실하다.
삼성은 이번 회의에서 신규 소프트웨어개발키트(SDK)를 여럿 발표한다.
S펜 이용을 지원하는 '삼성 모바일 SDK', 가까운 거리에서 콘텐츠를 주고받을 수 있도록 하는 '삼성 그룹플레이 SDK', 네트워크 연결을 통해 언제 어디서나 콘텐츠에 접근할 수 있도록 하는 '삼성 커넥티비티 SDK' 등을 공개키로 했다.
스마트 TV용 애플리케이션 개발을 위한 '삼성 스마트 TV SDK' 새 버전, 스마트 TV와 모바일 기기를 연동시키는 '삼성 멀티스크린 SDK' 등도 선보인다.
삼성전자는 아울러 기업용 B2B 시장을 겨냥해 보안을 강화한 '삼성 녹스'(KNOX) 라는 모바일 플랫폼을 기업 고객에 이어 일반 개발자에게도 소개할 예정이다.
삼성전자 미디어솔루션센터(MSC) 홍원표 사장은 "삼성전자 스마트 기기 고객들이 최상의 만족을 느낄 수 있도록 노력하고 있다"며 "이번 콘퍼런스를 통해 개발자와 파트너사들이 고객들에게 새로운 가치와 경험을 제공하는 서비스와 애플리케이션 을 개발함으로써 더욱 견고한 콘텐츠 서비스 생태계를 구축할 수 있을 것"이라는 기 대를 밝혔다.
삼성전자는 홈페이지(www.samsungdevcon.com)와 애플리케이션을 통해 SDC 2013의 소식을 알리고 있다. SDC 앱은 삼성앱스와 구글플레이에서 내려받을 수 있다.
<관련 영문 기사>
Samsung pitches software makers on tools to enhance its devices
Samsung Electronics Co., seeking to capitalize on its heft in markets from TV sets to tablets, pitched new software tools for developers to make games, sell music and deliver advertising across a range of its devices.
The world’s biggest maker of TVs and smartphones opened its first global developers conference yesterday in San Francisco, looking to attract exclusive content and applications. Samsung, based in Suwon, South Korea, told 1,300 attendees it will support Unity, a popular video-game development platform, and unveiled software that lets its tablets and smartphones exchange information through gestures, wireless links and digital pens.
The three-day conference, like similar events hosted by Apple Inc. and Google Inc., aims to raise Samsung’s profile among developers by highlighting the company’s strengths as a global electronics manufacturer. The tools are aimed at bridging differences in operating systems among devices, and easing other obstacles to creating software and services.
“There are half a billion connected devices today, yet none are connected to each other,” Samsung President Hong Won-Pyo said in an interview. “We foster an ecosystem of multi-screen apps and user experiences to improve the way people do the things they love, in turn, and create new business opportunities for developers.”
Samsung yesterday released a kit for multiscreen developers to make products, such as games and photo-sharing apps, that are compatible with a broader range of devices, including televisions.
The company’s hardware presents a challenge for app developers because Samsung uses different operating systems across product categories. The new kits can sit on top of multiple systems to enable developers to design one app for many products, according to Curtis Sasaki, senior vice president of cloud service innovation and media solutions at Samsung.
“We want to create services that go back and forth in a very easy way,” Sasaki said in an phone interview. “Our goal is to set the stage for innovation and give developers a lot of ideas they can take with them.”
A keynote demonstration showed users listening to online radio on a Samsung Galaxy S phone, and then shifting it to a Samsung television in the home. Another presentation showed handwriting recognition software on a Galaxy Note 3 tablet. It was used to find an address on Trulia.com, the real estate website.
The company showed off a Bluetooth game controller that can dock with mobile devices, and suggested developers using Unity Technologies’ video-game engine, which works across devices, would be able to make games for tablets, phones and even televisions.
While Samsung is the leader in smartphone sales, it’s been criticized for failing to add features that people use, said Ben Bajarin, an analyst at Creative Strategies Inc.
“They’re trying to create proprietary value on their hardware,” said Bajarin, based in San Jose, California. “That’s going to be goal No. 1 for them. That’s challenging because to do that takes more than putting innovative features in a product that not everyone uses.”
This year, Samsung added its first phone with a curved screen to its roster, introduced its $299 Galaxy Gear smartwatch and registered designs for spectacles to challenge Google Glass in the wearable devices market. In July, it bought Boxee Inc., a startup that makes video-streaming apps for phones and tablets, as well as a Web-connected TV set-top box.
“Everything we do is about putting the most innovative technology and software in people’s hands,” said Hong, Samsung’s president. “It was also important to continue growing our presence in Silicon Valley, the hotbed of technology innovation.”
Samsung rose 2.3 percent to 1,482,000 won in yesterday in Seoul. The stock has dropped 2.6 percent this year while the benchmark Kospi has added 2.6 percent.
The company posted record third-quarter earnings last week, helped by sales of cheaper Galaxy smartphones in emerging markets. The mobile unit, responsible for about two-thirds of Samsung’s earnings, reported third-quarter operating profit of 6.7 trillion won ($6.3 billion), up from 5.63 trillion won a year earlier.
Profit at its consumer-electronics division, which includes the TV and home-appliance businesses, declined as television manufacturers reel from sluggish demand along with price competition. (Bloomberg)
Samsung pitches software makers on tools to enhance its devices
Samsung Electronics Co., seeking to capitalize on its heft in markets from TV sets to tablets, pitched new software tools for developers to make games, sell music and deliver advertising across a range of its devices.
The world’s biggest maker of TVs and smartphones opened its first global developers conference yesterday in San Francisco, looking to attract exclusive content and applications. Samsung, based in Suwon, South Korea, told 1,300 attendees it will support Unity, a popular video-game development platform, and unveiled software that lets its tablets and smartphones exchange information through gestures, wireless links and digital pens.
The three-day conference, like similar events hosted by Apple Inc. and Google Inc., aims to raise Samsung’s profile among developers by highlighting the company’s strengths as a global electronics manufacturer. The tools are aimed at bridging differences in operating systems among devices, and easing other obstacles to creating software and services.
“There are half a billion connected devices today, yet none are connected to each other,” Samsung President Hong Won-Pyo said in an interview. “We foster an ecosystem of multi-screen apps and user experiences to improve the way people do the things they love, in turn, and create new business opportunities for developers.”
Samsung yesterday released a kit for multiscreen developers to make products, such as games and photo-sharing apps, that are compatible with a broader range of devices, including televisions.
The company’s hardware presents a challenge for app developers because Samsung uses different operating systems across product categories. The new kits can sit on top of multiple systems to enable developers to design one app for many products, according to Curtis Sasaki, senior vice president of cloud service innovation and media solutions at Samsung.
“We want to create services that go back and forth in a very easy way,” Sasaki said in an phone interview. “Our goal is to set the stage for innovation and give developers a lot of ideas they can take with them.”
A keynote demonstration showed users listening to online radio on a Samsung Galaxy S phone, and then shifting it to a Samsung television in the home. Another presentation showed handwriting recognition software on a Galaxy Note 3 tablet. It was used to find an address on Trulia.com, the real estate website.
The company showed off a Bluetooth game controller that can dock with mobile devices, and suggested developers using Unity Technologies’ video-game engine, which works across devices, would be able to make games for tablets, phones and even televisions.
While Samsung is the leader in smartphone sales, it’s been criticized for failing to add features that people use, said Ben Bajarin, an analyst at Creative Strategies Inc.
“They’re trying to create proprietary value on their hardware,” said Bajarin, based in San Jose, California. “That’s going to be goal No. 1 for them. That’s challenging because to do that takes more than putting innovative features in a product that not everyone uses.”
This year, Samsung added its first phone with a curved screen to its roster, introduced its $299 Galaxy Gear smartwatch and registered designs for spectacles to challenge Google Glass in the wearable devices market. In July, it bought Boxee Inc., a startup that makes video-streaming apps for phones and tablets, as well as a Web-connected TV set-top box.
“Everything we do is about putting the most innovative technology and software in people’s hands,” said Hong, Samsung’s president. “It was also important to continue growing our presence in Silicon Valley, the hotbed of technology innovation.”
Samsung rose 2.3 percent to 1,482,000 won in yesterday in Seoul. The stock has dropped 2.6 percent this year while the benchmark Kospi has added 2.6 percent.
The company posted record third-quarter earnings last week, helped by sales of cheaper Galaxy smartphones in emerging markets. The mobile unit, responsible for about two-thirds of Samsung’s earnings, reported third-quarter operating profit of 6.7 trillion won ($6.3 billion), up from 5.63 trillion won a year earlier.
Profit at its consumer-electronics division, which includes the TV and home-appliance businesses, declined as television manufacturers reel from sluggish demand along with price competition. (Bloomberg)